“Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games” by Charbonneau, Wingrave, Miller and LaViola Jr. – ACM SIGGRAPH HISTORY ARCHIVES

“Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games” by Charbonneau, Wingrave, Miller and LaViola Jr.

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    Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games

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    A study comparing three different visual methods for displaying dance-routine information in RealDance, a next-generation dancing videogame prototype. RealDance uses four Nintendo Wiimotes, attached to the player’s arms and legs, providing a 3D spatial interface for more natural gameplay.

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