“Cardboard Semiotics: Reconfigurable Symbols as a Means for Narrative Prototyping in Game Design” by McDaniel, Vick, Jacobs and Telep – ACM SIGGRAPH HISTORY ARCHIVES

“Cardboard Semiotics: Reconfigurable Symbols as a Means for Narrative Prototyping in Game Design” by McDaniel, Vick, Jacobs and Telep

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    Cardboard Semiotics: Reconfigurable Symbols as a Means for Narrative Prototyping in Game Design

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    This paper adapts a participatory design method known as cardboard computing to the domain of game design by suggesting a method for combining semiotic analysis with cardboard prototyping to improve both high-level and interactive storytelling in video games.


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