“Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response” by Toups, Kerne and Hamilton

  • ©Zachary Toups, Andruid Kerne, and William Hamilton

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    Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response



Description:


    Work practice serves as the basis for non-mimetic simulation of fire emergency response. Non-mimetic simulation focuses on information flows and distributed cognition. This simulation, a game to teach team coordination, takes form through core mechanics and interface components. A series of experiments distills game design principles forengaging cooperative play.


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