“Using Influence and Persuasion to Shape Player Experiences” by Roberts, Furst, Isbell and Dorn – ACM SIGGRAPH HISTORY ARCHIVES

“Using Influence and Persuasion to Shape Player Experiences” by Roberts, Furst, Isbell and Dorn

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    Using Influence and Persuasion to Shape Player Experiences

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Description:


    The results of a pilot study indicating the effectiveness of using social-psychological influences to guide players’ decisions in a choose-your-own adventure-style online story.

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