“Animating character images in 3D space”
Abstract:
In this extended abstract, we present a system that allows the user to animate character images in 3D space by applying an existed 3D character model with motion data. The character model with skeleton rigged is used as a template model to fit the silhouette of the character image. After assigning some corresponding points between the character image and template model, the system then fits the model to the image and transfer the colors and patterns of the image to the model as the textures. Finally, the user can apply any motion data to animate the fitted 3D character model in 3D space.
References:
1. Igarashi, T., Moscovich, T., and Hughes, J. F. 2005. As-rigid-as-possible shape manipulation. ACM Trans. Gr. 24, 3, 1134–1141. (SIGGRAPH 2005 Conf. Proc.).