“Visual simulation of waterfalls and other water phenomena”

  • ©Ashley T. Howes and A. Robin Forrest

Conference:


Type(s):


Interest Area:


    Production & Animation and Technical

Title:

    Visual simulation of waterfalls and other water phenomena

Session/Category Title:   Simulation and Natural Phenomena


Presenter(s)/Author(s):



Abstract:


    A set of relatively simple rules for use in modeling falling water, using a three- dimensional particle system. The rules have been applied to waterfalls, fountains, and rain.

References:


    1 N. Chiba, S. Sanakanishi, K. Yokoyama, I. Ootawara, K. Muraoka & N. Saito. Visual Simulation of Water Currents Using a Particle-based Behavioural Model, Journal of Visualization and Computer Animation, Volume 6, Issue 3, July- September 1995, pages 155-171.
    2 N. Foster & D. Metaxas. Realistic Animation of Liquids, Graphical Models and Image Processing, Volume 58, Number 5, September 1996, pages 471-483.
    3 M. Kass & G.S.P. Miller. Rapid, Stable Fluid Dynamics for Computer Graphics, ACM SIGGRAPH Computer Graphics, Volume 24, Number 4, August 1990, pages 49-57.
    4 H. Mallinder. The Modelling of Large Waterfalls using String Texture, Journal of Visualization and Computer Animation, Volume 6, Issue 1, January-March 1995, pages 3-10.
    5 W.T. Reeves. Particle Systems – A Technique for Modelling a Class of Fuzzy Objects, ACM Transactions on Graphics, Vol. 2, No. 2, 1983, pages 91-108.
    6 K. Sims. Particle Animation and Rendering Using Data Parallel Computation, ACM SIGGRAPH Computer Graphics, Volume 24, Number 4, August 1990, pages 405-413.


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