“Sampling procedural shaders using affine arithmetic” by Heidrich, Slusallek and Seidel
Conference:
Type(s):
Interest Area:
- Technical
Title:
- Sampling procedural shaders using affine arithmetic
Session/Category Title: Diaplay Tools
Presenter(s)/Author(s):
Abstract:
By evaluating procedural shaders with affine arithmetic instead of normal floating-point arithmetic, it is possible to obtain tight, conservative error bounds for area samples of the shader.
References:
1 J. L. D. Comba and J. Stolfi. Affine Arithmetic and its Applications to Computer Graphics, In Anais do VII Sibgrapi, pages 9-18, 1993.
2 L. H. Figueiredo and J. Stolfi. Adaptive Enumeration of Implicit Surfaces with Affine Arithmetic, Computer Graphics Forum, 15(5):287—296, 1996.
3 W. Heidrich, Ph. Slusallek, and H.-P. Seidel. Sampling of Procedural Shaders Using Affine Arithmetic, Technical Report TR-1 1-1996, University of Erlangen Computer Graphics Group, 1996.