“Visibility driven hierarchical radiosity”

  • ©Frédo Durand, George Drettakis, and Claude Puech

Conference:


Type(s):


Interest Area:


    Rendering and Technical

Title:

    Visibility driven hierarchical radiosity

Session/Category Title:   The Light Brigade


Presenter(s)/Author(s):



Abstract:


    A novel visibility driven hierarchical radiosity algorithm that uses an extended skeleton to compute accurate visibility at vertices, to insert important discontinuities, and to effect an efficient refinement strategy. The method uses hierarchical triangulations and introduces a novel push-pull procedure for accurate display.

References:


    1. 1 F. Durand, G. Drettakis, and C. Puech. The visibility skeleton: A powerful and efficient multi-purpose global visibility tool. In Computer Graphics Proceedings, Annual Conference Series, 1997, 89-100, 1997.
    2. 2 L. De Florani and E. Puppo. Hierarchical triangulation for multiresolution surface description. ACM Transactions on Graphics, 14(4):363-411, October 1995.
    3. 3 S. Gibson and R. J. Hubbold. Perceptually driven radiosity. Computer Graphics Forum, 16(2):129-141, 1997.
    4. 4 S. J. Gortler, P. Schroder, M. F. Cohen, and P. Hanrahan. Wavelet radiosity. In Computer Graphics Proceedings, Annual Conference Series, 221-230, 1993.
    5. 5 D. Lischinski, F. Tampieri, and D. P. Greenberg. Combining hierarchical radiosity and discontinuity meshing. In Computer Graphics Proceedings, Annual Conference Series, 199-208, 1993.


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