“Rendering Gender: Identity, Representation, and Sexuality in 3D Design, Interactive Media, and Animation” by Gaboury and Ruberg

  • ©Jacob Gaboury and Bonnie Ruberg

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    Rendering Gender: Identity, Representation, and Sexuality in 3D Design, Interactive Media, and Animation

Session/Category Title:   Panel


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Abstract:


    The topic of this panel discussion is Rendering Gender: Identity, Representation, and Sexuality in 3D Design, Interactive Media, and Animation. This conversation between speakers and audience members connects rendering, resolution, lighting, and the history of computing hardware with the depiction, development, and representation of the gender spectrum in both animation and interactive media. Bringing together voices from the computer graphics industry and cultural theory, this talk is concerned with how the gender spectrum is represented graphically in video games, how characters in animation challenge or confirm gender stereotypes, and how LGBTQ communities adapt or reconfigure characters and images from animation to speak to their cultural experiences.


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