“The Primal™ seas: water on PlayStation®2” by Ostler
Conference:
Type(s):
Title:
- The Primal™ seas: water on PlayStation®2
Session/Category Title: Hardware Algorithms
Presenter(s)/Author(s):
Abstract:
In this sketch we present a variety of water and sea effects seen in the PlayStation®2 game Primal™ (released Q1 2003), culminating in a sea surface with a real-time rendered parabolic environment map and refracted undersea view.
References:
1. LENGYEL, E. Mathematics for 3D Game Programming & Computer Graphics. pp. 327–42.
2. HEIDRICH, W. 1999. High-quality Shading and Lighting for Hardware-accelerated Rendering. PhD thesis, University of Erlangen, Computer Graphics Group. pp. 68–75.