“Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibility” by Kurtz and Tessendorf

  • ©Markus Kurtz and Jerry Tessendorf

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Title:

    Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibility

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Abstract:


    Over the last couple of years, Rhythm and Hues Studios developed various fluid simulations techniques, which can be combined in a flexible process to maximize the ability to manipulate and art direct each step. This workflow was successfully developed and applied on recent feature work such as “Superman Returns” and “Happy Feet”.

References:


    1. J. Tessendorf, “Simulating Ocean Surfaces”, Course Notes, Siggraph 2004.
    2. J. Tessendorf, “Interactive Water Surfaces”, Game Programming Gems 4, Charles River Media, 2004.


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