“Building active conversation environment for edutainment” by Chan, Takazawa and Hoshino

  • ©Rai Chan, Jun Takazawa, and Junichi Hoshino

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Title:

    Building active conversation environment for edutainment

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Abstract:


    Locomotion planning has been investigated in the computer graphics field. Many researches have dealt with generating walking motion patterns in various situations [Noser 1995], [Bandi and Thalmann1998]. We propose a mechanism for fluid conversational locomotion for virtual characters. This is realized by calculating the optimal locomotion path, which isinfluenced by the conversation and the topic location, and the characters then subsequently generate composite walking and conversational actions.

References:


    1. Dijkstra, E. W. 1959. A note on two problems in connection with graphs. NumerischeMathematik 1, 269–271.
    2. Bandi, S. and Thalmann, D. 1998. Space discretization for efficient human navigation. Computer Graphics Forum 17, 3, 195–206.
    3. Cassell, J., Pelachaud, C., Badler, N., Steedman, M., Achorn, B., Becket, T., Douville, B., Prevost, S., Stone. M., 1994. Animated conversation: Rule-based generation of facial expression, gesture and spoken intonation for multiple conversational agents. In Proceedings of ACM SIGGRAPH ’94, 413–420


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