“An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation” by Shacklett, Rosenzweig, Sarkar, Xie, Szot, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation” by Shacklett, Rosenzweig, Sarkar, Xie, Szot, et al. …

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    An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation

Session/Category Title:   Cloud Rendering: Your GPU Is Somewhere Else


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    Training agents to learn skills in simulated environments is an increasingly important workload at the intersection of AI and graphics. The Madrona framework allows users to build high-performance simulators for novel tasks by leveraging entity-component-system (ECS) interfaces that map task logic onto parallel GPU execution across thousands of environments.


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