“Building a Real-time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games” Chaired by Baoquan Liu – ACM SIGGRAPH HISTORY ARCHIVES

“Building a Real-time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games” Chaired by Baoquan Liu

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Conference:


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Interest Area:


    Gaming & Interactive, Production & Animation, and Research / Education

Entry Number: 15

Title:

    Building a Real-time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games

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Abstract:


    This course will teach state-of-the-art and production-proven techniques involved in building a real-time system on GPUs for simulation and rendering of realistic 3D liquid with millions of particles. After the course, one should be able to implement realistic water effects with real-time 3D liquid simulation.


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