“Building a Real-time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games” Chaired by
Conference:
Type(s):
Interest Area:
- Gaming & Interactive, Production & Animation, and Research / Education
Entry Number: 15
Title:
- Building a Real-time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games
Presenter(s)/Author(s):
Abstract:
This course will teach state-of-the-art and production-proven techniques involved in building a real-time system on GPUs for simulation and rendering of realistic 3D liquid with millions of particles. After the course, one should be able to implement realistic water effects with real-time 3D liquid simulation.
Additional Images:
![©Baoquan Liu, Minxuan Wang, Yifan Yang, and Yuewei Shao](https://history.siggraph.org/wp-content/uploads/2024/02/2023-Courses-Liu_Building-a-real-time-system-on-GPUs-for-simulation-and-rendering-of-realistic-3D-liquid-in-video-games.jpg)