“Denoising Production Volumetric Rendering” by Zhu, Zhang, Röthlin, Papas and Meyer – ACM SIGGRAPH HISTORY ARCHIVES

“Denoising Production Volumetric Rendering” by Zhu, Zhang, Röthlin, Papas and Meyer

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Conference:


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    Production & Animation and Research / Education

Title:

    Denoising Production Volumetric Rendering

Session/Category Title:   Styling Volumes and Cloth


Presenter(s)/Author(s):



Abstract:


    Denoising is an integral part of production rendering pipelines that use Monte-Carlo (MC) path tracing. Machine learning based denoisers have been proven to effectively remove the residual noise and produce a clean image. However, denoising volumetric rendering remains a problem due to the lack of useful features and large-scale volume datasets. We have seen issues such as over-blurring and temporal flickering in the denoised sequence. In this work, we modify the production renderer to generate potential features that might improve the denoising quality, and then run a state-of-the-art feature selection algorithm to detect the best combination. We collect thousands of unique volumetric scenes from our recent films to create a large dataset for training. Our evaluation shows a good amount of quality gain compared to the version currently in use.

References:


    [1] Steve Bako, Thijs Vogels, Brian McWilliams, Mark Meyer, Jan Novák, Alex Harvill, Pradeep Sen, Tony DeRose, and Fabrice Rousselle. 2017. Kernel-predicting convolutional networks for denoising Monte Carlo renderings.ACM Trans. Graph. 36, 4 (2017), 97–1.
    [2] Thijs Vogels, Fabrice Rousselle, Brian McWilliams, Gerhard Röthlin, Alex Harvill, David Adler, Mark Meyer, and Jan Novák. 2018. Denoising with kernel prediction and asymmetric loss functions. ACM Transactions on Graphics (TOG) 37, 4 (2018), 1–15.
    [3] Xianyao Zhang, Melvin Ott, Marco Manzi, Markus Gross, and Marios Papas. 2022. Automatic Feature Selection for Denoising Volumetric Renderings. In Computer Graphics Forum, Vol. 41. Wiley Online Library, 63–77.

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