“Dynamic Mesh Sharpening” by Somasundaram, Biasco and Riesberg – ACM SIGGRAPH HISTORY ARCHIVES

“Dynamic Mesh Sharpening” by Somasundaram, Biasco and Riesberg

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Conference:


Type(s):


Interest Area:


    Production & Animation and Research / Education

Title:

    Dynamic Mesh Sharpening

Session/Category Title:   Styling Volumes and Cloth


Presenter(s)/Author(s):



Abstract:


    Dynamic mesh sharpening is a custom new process used throughout the film Puss in Boots: The Last Wish to dynamically flatten out cloth surfaces and sharpen folds/wrinkles to impart a more graphic planar look than the look obtained from the cloth simulation alone. This process allowed the planar look to be realized in animated shots rather than just in a reference sculpted model. It allowed us to see simulated clothing with sharpened wrinkles that had the same design language as the rest of the film assets. This talk presents the comprehensive approach used to dynamically sharpen meshes.

References:


    [1] Colin Barré-Brisebois and Stephen Hill. 2012. Blending in Detail. https://blog.selfshadow.com/publications/blending-in-detail/

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