“Lifelike interactive characters with behavior trees for social territorial intelligence” by Pedica and Vilhjálmsson

  • ©Claudio Pedica and Hannes Högni Vilhjálmsson

  • ©Claudio Pedica and Hannes Högni Vilhjálmsson

  • ©Claudio Pedica and Hannes Högni Vilhjálmsson

Conference:


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Title:

    Lifelike interactive characters with behavior trees for social territorial intelligence

Presenter(s)/Author(s):



Abstract:


    State-of-the-art technology allows for photo-realistic graphics but this is not always enough. The gaming industry is slowly evolving the art of story telling but no matter how compelling the graphics or thrilling a story, awkward character behavior often breaks player immersion. In previous seminal work [Pedica and H. Vilhjálmsson 2010] we showed how the social theories of human territoriality and face-to-face interaction can serve as a solid base to model reactions expected by users when interacting with virtual characters.

References:


    1. Pedica, C., and H. Vilhjálmsson, H. 2010. Spontaneous avatar behavior for human territoriality. Applied Artificial Intelligence 24, 6, 575–593.


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©Claudio Pedica and Hannes Högni Vilhjálmsson ©Claudio Pedica and Hannes Högni Vilhjálmsson

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