Jerry Edsall – ACM SIGGRAPH HISTORY ARCHIVES

Jerry Edsall


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About Jerry Edsall

Affiliations (Current and Past)

The Coalition
Microsoft Game Studios

SIGGRAPH Conference Organizing Committee Positions

Positions

SIGGRAPH 2016: Conference Committee - Games Chair

Conference Contributions

Sessions Moderated

“Modular Rigging in Battlefield 3” by Ramström
“Building the Birds of RIO” by Walsman and Hill
“Kung Fu Panda 2: Rigging a Peacock Tail” by Vogt
“Optimized local blendshape mapping for facial motion retargeting” by Fyffe, Debevec and Ma
“You’ve Got a Lot of Friends, Charlie Brown: Creating Crowds in Peanuts” by Adams, Mourino, Evans and Edzenga
“The Digital Cinematography of The Peanuts Movie” by Monschein and Lee
“Hand-Drawn looking volumetric effects in the Peanuts Movie” by Gabai and Lai
“It’s a UVN Face Rig, Charlie Brown: Facial Techniques For Peanuts” by Burr, Gressak, Doble, Haniszewski, Barrios, et al. …
“Head, Shoulders, Knees and Toes: Interpreting Schulz in 3D” by Heller, Petrov, Reed, Tomaino, Vanseth, et al. …
“Rendering Deus Ex: Mankind Divided” by Michels, Sikachev, Delmont, Doyon, Maheux, et al. …
“Rendering Techniques in Rise of the Tomb Raider” by Michels, Sikachev, Delmont, Doyon, Maheux, et al. …

Other Information


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