Page 95 – ACM SIGGRAPH HISTORY ARCHIVES
2004 Talks: Fallman_Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays

“Inside-out interaction: an interaction technique for dealing with large interface surfaces such as web pages on small screen displays” by Fallman, Lund and Wiberg

2004 Talks: Yamagishi_Workflow and CG Tools for the Cartoon TV Program "Monkey Turn"

“Workflow and CG tools for the cartoon tv program “Monkey Turn”” by Yamagishi, Kondo, Uchibori and Anjyo

production pipeline used to create 52 full 3DCGI anime episodes

“An efficient production pipeline used to create 52 full 3DCGI anime episodes” by Suzuki, Matsuno, Horiguchi and Arima

2004 Talks: Compton_Quality Issues in Asset Creation on a Massive Scale for EverQuest II

“Quality issues in asset creation on a massive scale for Everquest II” by Compton

2004 Talks: LaBounta_The Art of SSX3

“The Art of SSX3” by LaBounta

2004 Talks: Takemura_BLADESHIPS- An Interactive Attraction in Mixed Reality

“BLADESHIPS: an interactive attraction in mixed reality” by Takemura, Haraguchi and Ohta

2004 Talks: White_X-Ray Window: Portable Visualization on the International Space Station

“X-Ray Window: Portable Visualization on the International Space Station” by White

2004 Talks: Beisswenger_3D Character Extension for Stop Motion Puppets

“3D Character Extension for Stop Motion Puppets” by Beisswenger

2025 Course_Herholz_Path Guiding in Production and Recent Advancements

“Path Guiding in Production and Recent Advancements” by Herholz, Šik, Reichardt and Manzi

2025 Course_Zhang_Level-of-Detail for Geometry Processing and Simulation

“Level-of-Detail for Geometry Processing and Simulation” by Zhang and Liu

2025 Course_Singh_Demystifying Noise

“Demystifying Noise: Role of Randomness in Generative AI” by Singh, Huang, Vandersanden, Öztireli and Mitra

2025 Course_Munzner_Visualization Analysis and Design

“Visualization Analysis and Design” by Munzner

2025 Course_Glassner_Introduction to the Fourier Transform

“Introduction to the Fourier Transform” by Glassner

2025 Course_Duca_An Introduction to Neural Shading

“An Introduction to Neural Shading” by Duca, He, Bitterli, Cumings, Bekin, et al. …

2025 Course_Sawhney_State of the Art in Grid-free Monte Carlo Methods for Partial Differential Equations

“State of the Art in Grid-Free Monte Carlo Methods for Partial Differential Equations” by Sawhney, Miller, Gkioulekas and Crane

2025 Course_Tatarchuk_Advances in Realtime Rendering in Games 2

“Advances in Real-Time Rendering in Games Part II” by Tatarchuk, Narkowicz, Costa, Lempiäinen, Zhang, et al. …

2025 Course_Tatarchuk_Advances in Realtime Rendering in Games 1

“Advances in Real-Time Rendering in Games Part I” by Tatarchuk, Drobot, Leblanc, Conte and Kulikov

2012 Posters: Barden_Telematic Dinner Party: Designing for Togetherness through Play and Performance

“The telematic dinner party” by Barden, Comber, Bryan-Kinns, Stockman and Olivier

2012 Posters Auzinger GeigerCam - Measuring Radioactivity with Webcams 01

“GeigerCam: measuring radioactivity with webcams” by Auzinger, Habel, Musilek, Hainz and Wimmer

2012 Posters Amemiya Active Touch Sensing of Being-Pulled Illusion for Pedestrian Route Navigation 01

“Active touch sensing of being-pulled illusion for pedestrian route navigation” by Amemiya and Gomi

1 93 94 95 96 97 774