Page 161 – ACM SIGGRAPH HISTORY ARCHIVES
2023 SA_Technical_Papers_Doignies_Example-Based Sampling with Diffusion Models

“Example-Based Sampling with Diffusion Models” by Bonneel, Coeurjolly, Digne, Doignies, Paulin, et al. …

2023 SA_Technical_Papers_Guan_Perceptual Requirements for World-Locked Rendering in AR and VR

“Perceptual Requirements for World-Locked Rendering in AR and VR” by Guan, Penner, Hegland, Letham and Lanman

2023 SA_Technical_Papers_Bharadwaj_FLARE_Fast Learning of Animatable and Relightable Mesh Avatars

“FLARE: Fast Learning of Animatable and Relightable Mesh Avatars” by Bharadwaj, Zheng, Hilliges, Black and Fernandez

2023 SA_Technical_Papers_Kwon_Adaptive Tracking of a Single-Rigid-Body Character in Various Environments

“Adaptive Tracking of a Single-Rigid-Body Character in Various Environments” by Kwon, Gu, Ahn and Lee

2023 SA_Technical_Papers_Kilian_Meshes with Spherical Faces

“Meshes with Spherical Faces” by Kilian, Ramos-Cisneros, Müller and Pottmann

2023 SA_Technical_Papers_Hou_Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering

“Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering” by Hou, Chen, Wang, Qin and He

2023 SA_Technical_Papers_Lin_High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes

“High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes” by Lin, Peng, Xu, Xie, He, et al. …

2023 SA_Technical_Papers_Fan_Manifold Path Guiding for Importance Sampling Specular Chains

“Manifold Path Guiding for Importance Sampling Specular Chains” by Fan, Hong, Guo, Zou and Yan

2023 SA_Technical_Papers_Le_Second-Order Finite Elements for Deformable Surfaces

“Second-Order Finite Elements for Deformable Surfaces” by Le, Deng, Bu, Zhu and Du

2023 SA_Technical_Papers_Pu_SinMPI_Novel View Synthesis from a Single Image with Expanded Multiplane Images

“SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images” by Pu, Wang and Lian

2023 SA_Technical_Papers_Kim_An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices

“An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices” by Kim, Choi, Kim, Nah, Jung, et al. …

2024 Course: Shah_Introduction to Scripting in Blender3D Computational Geometry Algorithms

“Introduction to Scripting in Blender3D: Computational Geometry Algorithms” by Shah

2023 SA_Technical_Papers_Alaluf_A Neural Space-Time Representation for Text-to-Image Personalization

“A Neural Space-Time Representation for Text-to-Image Personalization” by Alaluf, Richardson, Metzer and Cohen-Or

2023 SA_Technical_Papers_Zhang_Hand Pose Estimation with Mems-Ultrasonic Sensors

“Hand Pose Estimation with Mems-Ultrasonic Sensors” by Zhang, Lin, Lin and Rusinkiewicz

2023 SA_Technical_Papers_Sarkar_LitNeRF_Intrinsic Radiance Decomposition for High-Quality View Synthesis and Relighting of Faces

“LitNeRF: Intrinsic Radiance Decomposition for High-Quality View Synthesis and Relighting of Faces” by Sarkar, Bühler, Li, Wang, Vicini, et al. …

2023 SA_Technical_Papers_Kim_Doppler Time-of-Flight Rendering

“Doppler Time-of-Flight Rendering” by Kim, Jarosz, Gkioulekas and Pediredla

2023 SA_Technical_Papers_Park_CamP_Camera Preconditioning for Neural Radiance Fields

“CamP: Camera Preconditioning for Neural Radiance Fields” by Park, Henzler, Mildenhall, Barron and Martin-Brualla

2023 SA_Technical_Papers_Zhang_Progressive Shell Quasistatics for Unstructured Meshes

“Progressive Shell Quasistatics for Unstructured Meshes” by Zhang, Dumas, Fei, Jacobson, James, et al. …

2023 SA_Technical_Papers_Shimada_Decaf_Monocular Deformation Capture for Face and Hand Interactions

“Decaf: Monocular Deformation Capture for Face and Hand Interactions” by Shimada, Golyanik, Perez and Theobalt

2023 SA_Technical_Papers_Valença_Shadow Harmonization for Realistic Compositing

“Shadow Harmonization for Realistic Compositing” by Valença, Zhang, Gharbi, Hold-Geoffroy and Lalonde

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