Page 128 – ACM SIGGRAPH HISTORY ARCHIVES
2001 Talks: Gibson_Image-Based Photometric Reconstruction for Mixed Reality

“Image-Based Photometric Reconstruction for Mixed Reality” by Gibson, Howard and Hubbold

2001 Talks: Yilmaz_Elmo’s World: Digital Puppetry on “Sesame Street”

“Elmo’s World: Digital Puppetry on Sesame Street” by Yilmaz, Satin, Rudner and Gregory

2001 Talks: Lamb_An Integrated Solution to Camera Animation for Stage

“An Integrated Solution to Camera Animation for Stage” by Lamb

2001 Talks: Ohshima_“2001: An MR-Space Odyssey:” Applying MixedReality Technology to VFX in Filmmaking

“2001: An MR-Space Odyssey: Applying Mixed-Reality Technology to VFX in Filmmaking” by Ohshima, Kuroki, Kobayashi, Yamamoto and Tamura

2001 SIGGRAPH Image Not Available

“Real-Time Computer Graphics for On-Set Visualization: A.I. and The Mummy Returns” by Rosenthal, Griffin and Sanders

2001 SIGGRAPH Image Not Available

“Creative Approaches to the Integration of CGI with Traditional Animation in Disney’s “Atlantis: The Lost Empire”” by Joshi and Hobbs

2001 SIGGRAPH Image Not Available

“Hybrid Ink-Line Rendering in a Production Environment” by Tamstorf, Montoya-Vozmediano, Teece and Dalton

2001 Talks: Raghavachary_Fast-moving Water in DreamWorks’ “Spirit”

“Fast-moving Water in DreamWorks’ Spirit” by Raghavachary and Lindquist

2001 Talks: Herman_RainMan: Fluid Pseudodynamics with Probabilistic Control for Stylized Raindrops

“RainMan: Fluid Pseudodynamics with Probabilistic Control for Stylized Raindrops” by Herman

2001 SIGGRAPH Image Not Available

“Averaged Area Tables for Texture Filtering” by Behrens

2001 Talks: Hadwiger_Hardware-Accelerated High-Quality Filtering of Solid Textures

“Hardware-Accelerated High-Quality Filtering of Solid Textures” by Hauser, Theußl, Gröller and Hadwiger

2001 Talks: Gorla_Growing Fitted Textures

“Growing Fitted Textures” by Gorla, Interrante and Sapiro

2001 Talks: Ying_Texture and Shape Synthesis on Surfaces

“Texture and Shape Synthesis on Surfaces” by Ying, Hertzmann, Biermann and Zorin

2001 Talks: Tecchia_Real-Time Rendering of Populated Urban Environments

“Real-Time Rendering of Populated Urban Environments” by Tecchia and Loscos

2001 Talks: Haber_Visual Attention Driven Progressive Rendering for Interactive Walkthroughs

“Visual Attention Driven Progressive Rendering for Interactive Walkthroughs” by Haber, Myszkowski, Yamauchi and Seidel

2001 Talks: Shen_Time-Critical Volume Rendering

“Time-Critical Volume Rendering” by Shen and Li

2001 Talks: Dingliana_Collisions and Adaptive Levels of Detail

“Collisions and Adaptive Levels of Detail” by Dingliana, O’Sullivan and Bradshaw

2001 Talks: Gueziec_3D Traffic Visualization in Real Time

“3D Traffic Visualization in Real Time” by Guéziec

2001 Talks: Chopra_Immersive Visualization of a Very-Large-Scale Seismic Model

“Immersive Visualization of a Very-Large-Scale Seismic Model” by Chopra, Meyer and Stokes

2001 Talks: Seligo_Death Valley Flyby: A Simulation Comparing Fault-Controlled Alluvial Fans Along the Black Mountain Range

“Death Valley Flyby: A Simulation Comparing Fault-Controlled Alluvial Fans Along the Black Mountain Range” by Seligo and Weiland

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