“Wig Refitting in Pixar’s Inside Out 2” by Porter, Speirs and Goes – ACM SIGGRAPH HISTORY ARCHIVES

“Wig Refitting in Pixar’s Inside Out 2” by Porter, Speirs and Goes

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Title:

    Wig Refitting in Pixar’s Inside Out 2

Session/Category Title:   Bodies, Skin, and Hair


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Abstract:


    In Pixar’s feature animation Inside Out 2 (2024), emotion characters are identified with their corresponding human characters by exhibiting similar wigs. To achieve this look, we developed a custom rig that assists the sharing and reuse of hair grooms between characters of different shapes, feature proportions, and mesh connectivities. Our approach starts by adopting curvenets as a light-weighted representation of scalp surfaces that eases the registration from human to emotion models by detaching the groom setup from the underlying mesh discretization. We then implemented a mix of surface-based and volumetric deformations that warp hair shells and guide curves onto the new character’s scalp defined by the refit curvenet. At last, we incorporated a shaping tool for editing the wig layout controlled by additional curvenets that profile each hair shell.

References:


    [1]
    Andrew Butts, Ben Porter, Dirk Van Gelder, Mark Hessler, Venkateswaran Krishna, and Gary Monheit. 2018. Engineering full-fidelity hair for Incredibles 2. In ACM SIGGRAPH Talks. https://doi.org/10.1145/3214745.3214798

    [2]
    Fernando de Goes, William Sheffler, and Kurt Fleischer. 2022. Character articulation through profile curves. ACM Trans. Graph. 41, 4, Article 139 (2022), 14 pages. https://doi.org/10.1145/3528223.3530060

    [3]
    Duc Nguyen, Jeremie Talbot, William Sheffler, Mark Hessler, Kurt Fleischer, and Fernando de Goes. 2023. Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental. In ACM SIGGRAPH Talks. https://doi.org/10.1145/3587421.3595415


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