“Wig Refitting in Pixar’s Inside Out 2” by Porter, Speirs and Goes
Conference:
Type(s):
Title:
- Wig Refitting in Pixar’s Inside Out 2
Session/Category Title: Bodies, Skin, and Hair
Presenter(s)/Author(s):
Abstract:
In Pixar’s feature animation Inside Out 2 (2024), emotion characters are identified with their corresponding human characters by exhibiting similar wigs. To achieve this look, we developed a custom rig that assists the sharing and reuse of hair grooms between characters of different shapes, feature proportions, and mesh connectivities. Our approach starts by adopting curvenets as a light-weighted representation of scalp surfaces that eases the registration from human to emotion models by detaching the groom setup from the underlying mesh discretization. We then implemented a mix of surface-based and volumetric deformations that warp hair shells and guide curves onto the new character’s scalp defined by the refit curvenet. At last, we incorporated a shaping tool for editing the wig layout controlled by additional curvenets that profile each hair shell.
References:
[1]
Andrew Butts, Ben Porter, Dirk Van Gelder, Mark Hessler, Venkateswaran Krishna, and Gary Monheit. 2018. Engineering full-fidelity hair for Incredibles 2. In ACM SIGGRAPH Talks. https://doi.org/10.1145/3214745.3214798
[2]
Fernando de Goes, William Sheffler, and Kurt Fleischer. 2022. Character articulation through profile curves. ACM Trans. Graph. 41, 4, Article 139 (2022), 14 pages. https://doi.org/10.1145/3528223.3530060
[3]
Duc Nguyen, Jeremie Talbot, William Sheffler, Mark Hessler, Kurt Fleischer, and Fernando de Goes. 2023. Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental. In ACM SIGGRAPH Talks. https://doi.org/10.1145/3587421.3595415