“Universal Converter for Platform-Independent Procedural Shaders in X3D” by Liu and Owen
Conference:
Type(s):
Title:
- Universal Converter for Platform-Independent Procedural Shaders in X3D
Session/Category Title: X3D
Presenter(s)/Author(s):
Moderator(s):
Abstract:
An XML middle-layer-based universal converter (UC) for converting shaders written in different shader languages. This technique enables sharing of different format shaders in web3D.
References:
[1]
Carvalho, G., Couch, J. Grill, T., Parisi, T. 2003. X3D Programmable Shaders. http://www.web3d.org/x3d/workgroups/x3d_programmable_shaders_proposal/
[2]
nVidia 2002. Cg Language Specification of Cg Toolkits user’s manual http://developer.nvidia.com/object/cg_specification.html
[3]
Rost, R. J. 2004. OpenGL Shading Language. Addison-Wesley.