“Universal Converter for Platform-Independent Procedural Shaders in X3D” by Liu and Owen – ACM SIGGRAPH HISTORY ARCHIVES

“Universal Converter for Platform-Independent Procedural Shaders in X3D” by Liu and Owen

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Conference:


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Title:

    Universal Converter for Platform-Independent Procedural Shaders in X3D

Session/Category Title:   X3D


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Abstract:


    An XML middle-layer-based universal converter (UC) for converting shaders written in different shader languages. This technique enables sharing of different format shaders in web3D.

References:


    [1]
    Carvalho, G., Couch, J. Grill, T., Parisi, T. 2003. X3D Programmable Shaders. http://www.web3d.org/x3d/workgroups/x3d_programmable_shaders_proposal/

    [2]
    nVidia 2002. Cg Language Specification of Cg Toolkits user’s manual http://developer.nvidia.com/object/cg_specification.html

    [3]
    Rost, R. J. 2004. OpenGL Shading Language. Addison-Wesley.


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