“Teaching Programmable Shaders: Lightweight versus Heavyweight Approach” by Owen, Zhu, Chastine and Payne – ACM SIGGRAPH HISTORY ARCHIVES

“Teaching Programmable Shaders: Lightweight versus Heavyweight Approach” by Owen, Zhu, Chastine and Payne

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    Teaching Programmable Shaders: Lightweight versus Heavyweight Approach

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    The most exciting recent advance in computer graphics has been the development of programmable Graphics Processing Units (GPUs). We discuss different approaches to and some of the issues involved in teaching the use of GPUs.


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