“Studying Esports Competition: Piloting Methodology for User Studies During Tournaments” by Madhusudan, Spjut, Boudaoud, Kim and Watson – ACM SIGGRAPH HISTORY ARCHIVES

“Studying Esports Competition: Piloting Methodology for User Studies During Tournaments” by Madhusudan, Spjut, Boudaoud, Kim and Watson

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Title:

    Studying Esports Competition: Piloting Methodology for User Studies During Tournaments

Session/Category Title:   The Sporting Life


Presenter(s)/Author(s):



Abstract:


    In this talk, we discuss an alternate experiment methodology for esports studies that involves an actual tournament structure. Any research around esports can vastly benefit from including competitive and PvP motivations in player studies. We also discuss one such tournament-experiment that we conducted in the SIGGRAPH 2023 Labs.

References:


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    [2]
    Ben Boudaoud, Josef Spjut, Joohwan Kim, Arjun Madhusudan, and Benjamin Watson. 2022. Esports and expertise: what competitive gaming can teach us about mastery. Interactions 29, 6 (2022), 54?59.

    [3]
    L?szl? Csat?. 2021. Tournament design: How operations research can improve sports rules. Springer Nature.

    [4]
    Mark R Johnson and Jamie Woodcock. 2021. Work, play, and precariousness: An overview of the labour ecosystem of esports. Media, Culture & Society 43, 8 (2021), 1449?1465.

    [5]
    Guangchuan Li, Mengcheng Wang, Federico Arippa, Alan Barr, David Rempel, Yue Liu, and Carisa Harris Adamson. 2022. Professional and high-level gamers: Differences in performance, muscle activity, and hand kinematics for different mice. International Journal of Human?Computer Interaction 38, 8 (2022), 691?706.

    [6]
    Philip C Placek. 2023. The impossibility of a perfect tournament. Entertainment Computing 45 (2023), 100540.

    [7]
    Matthew R Rhea, Daniel M Landers, Brent A Alvar, and Shawn M Arent. 2003. The effects of competition and the presence of an audience on weight lifting performance. The Journal of Strength & Conditioning Research 17, 2 (2003), 303?306.

    [8]
    John M Tauer and Judith M Harackiewicz. 2004. The effects of cooperation and competition on intrinsic motivation and performance.Journal of personality and social psychology 86, 6 (2004), 849.

    [9]
    Tor Oskar Thomassen and Hallgeir Halvari. 1996. Achievement motivation and involvement in sport competitions. Perceptual and Motor Skills 83, 3_suppl (1996), 1363?1374.

    [10]
    Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef Spjut, and Mark Claypool. 2024. The Effects of Network Latency on the Peeker?s Advantage in First-person Shooter Games. International Conference on the Foundations of Digital Games (May 2024).


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