“Space Echo 2.0: Redefining Social Interaction Through Communication Barriers in VR” by Cho and Riecke
Conference:
Type(s):
Title:
- Space Echo 2.0: Redefining Social Interaction Through Communication Barriers in VR
Session/Category Title:
- Spatial Storytelling
Presenter(s)/Author(s):
Abstract:
Space Echo 2.0 is an immersive multiplayer VR experience exploring the paradox of communication. Inspired by Echo and Narcissus, it challenges participants as speaking pushes them apart. In a multiplayer virtual environment. Two users float through space, engaging in dialogue and collaborating on tasks, prompting reflection on connection and isolation.
References:
[1] Bertolt Brecht. 1960. Plays. Methuen, London.
[2] Naomi I. Eisenberger, Matthew D. Lieberman, and Kipling D. Williams. 2003. Does Rejection Hurt? An fMRI Study of Social Exclusion. Science 302, 5643 (2003), 290–292.
[3] Daniel Maloney et al. 2020. Talking without a Voice: Understanding Non-verbal Communication in Social Virtual Reality. Proceedings of the ACM on Human-Computer Interaction 4, CSCW2 (2020), 1–25.
[4] Braxton Soderman. 2021. Against Flow: Video Games and the Flowing Subject. MIT Press, Cambridge, MA.


