“Space Echo 2.0: Redefining Social Interaction Through Communication Barriers in VR” by Cho and Riecke – ACM SIGGRAPH HISTORY ARCHIVES

“Space Echo 2.0: Redefining Social Interaction Through Communication Barriers in VR” by Cho and Riecke

  • 2025 Special Sessions_Cho_Space Echo 2.0_Redefining Social Interaction Through Communication Barriers in VR

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Title:

    Space Echo 2.0: Redefining Social Interaction Through Communication Barriers in VR

Session/Category Title:

    Spatial Storytelling

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Abstract:


    Space Echo 2.0 is an immersive multiplayer VR experience exploring the paradox of communication. Inspired by Echo and Narcissus, it challenges participants as speaking pushes them apart. In a multiplayer virtual environment. Two users float through space, engaging in dialogue and collaborating on tasks, prompting reflection on connection and isolation.

References:


    [1] Bertolt Brecht. 1960. Plays. Methuen, London.
    [2] Naomi I. Eisenberger, Matthew D. Lieberman, and Kipling D. Williams. 2003. Does Rejection Hurt? An fMRI Study of Social Exclusion. Science 302, 5643 (2003), 290–292.
    [3] Daniel Maloney et al. 2020. Talking without a Voice: Understanding Non-verbal Communication in Social Virtual Reality. Proceedings of the ACM on Human-Computer Interaction 4, CSCW2 (2020), 1–25.
    [4] Braxton Soderman. 2021. Against Flow: Video Games and the Flowing Subject. MIT Press, Cambridge, MA.


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