“Shadermaps: A Method for Accelerating Procedural Shading”
Conference:
Type(s):
Interest Area:
- Application
Title:
- Shadermaps: A Method for Accelerating Procedural Shading
Session/Category Title: Shading
Presenter(s)/Author(s):
Abstract:
Shadermaps are a new method for accelerating procedural shading, driven by the observation that the visual complexity of most objects is due to their static surface appearance.
References:
1. Apodaca, Anthony A., & Gritz, L. (2000). Advanced RenderMan. Morgan Kaufmann, 2000.
2. McCormack, J., Perry, R., Farkas, K., & Jouppi, N. Feline: fast elliptical lines for anisotropic texture mapping. In Proceedings of SIGGRAPH 99, 243-250.