“Shadermaps: A Method for Accelerating Procedural Shading”

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Conference:


Type(s):


Interest Area:


    Application

Title:

    Shadermaps: A Method for Accelerating Procedural Shading

Session/Category Title:   Shading


Presenter(s)/Author(s):



Abstract:


    Shadermaps are a new method for accelerating procedural shading, driven by the observation that the visual complexity of most objects is due to their static surface appearance.

References:


    1. Apodaca, Anthony A., & Gritz, L. (2000). Advanced RenderMan. Morgan Kaufmann, 2000.
    2. McCormack, J., Perry, R., Farkas, K., & Jouppi, N. Feline: fast elliptical lines for anisotropic texture mapping. In Proceedings of SIGGRAPH 99, 243-250.


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