“Rich-Media Procedural Texturing” by de Carvalho
Conference:
Type(s):
Title:
- Rich-Media Procedural Texturing
Session/Category Title: X3D
Presenter(s)/Author(s):
Moderator(s):
Abstract:
Procedural texturing is an unexplored topic in web graphics research. Procedural textures possess remarkable properties highly suitable for 3D web-based artistic or scientific virtual environments. This research focuses on real-time image synthesis for the web.
References:
[1]
De Carvalho, G. N. M., Gill, T., and Parisi, T. 2004. X3D Programmable Shaders. In Web3D 2004 Symposium, ACM Press / ACM SIGGRAPH.
[2]
Perlin, K. 1985. An image synthesizer. In SIGGRAPH 85, 287–296.
[3]
Worley, S. 1996. A cellular texture basis function. In SIGGRAPH 96, 291–294.