“Rendering Techniques in Rise of the Tomb Raider” by Michels, Sikachev, Delmont, Doyon, Maheux, et al. …
Conference:
Type(s):
Entry Number: 86
Title:
- Rendering Techniques in Rise of the Tomb Raider
Session/Category Title: Labs R&D: The Rendering Techniques of Deus EX: Mankind Divided and Rise of the Tomb Raider
Presenter(s)/Author(s):
Abstract:
In this course/talk we aim to give a cohesive overview of the advanced rendering techniques developed for the upcoming 2015 blockbuster, Rise of the Tomb Raider. We will present a collection of diverse features, the challenges they presented, where current approaches succeed and fail, followed by our own solutions and implementation details.
References:
Barré-Brisebois, C. 2014. Deformable Snow Rendering in Batman™: Arkham Origins. GDC 2014.
Vos, N. 2014. Volumetric Light Effects in Killzone: Shadow Fall. In GPU Pro 5, CRC Press, 2014, pp. 127–147.
McGuire, M., Mara, M., and Luebcke, D. 2012. Scalable Ambient Obscurance. High-Performance Graphics 2012.