“Real vs. Approximate Collisions: When Can We Tell the Difference?” by O’Sullivan and Dingliana – ACM SIGGRAPH HISTORY ARCHIVES

“Real vs. Approximate Collisions: When Can We Tell the Difference?” by O’Sullivan and Dingliana

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Title:

    Real vs. Approximate Collisions: When Can We Tell the Difference?

Session/Category Title:   Human Factors


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Abstract:


    Psychophysical experiments were conducted to examine the effects of factors such as eccentricity, sep9ration, distractors, causality, and physics on collision perception. The results are used to guide perceptually adaptive collision handling

References:


    1. Barzel, R., Hughes, J.F., & Wood, D.N. (1996). Plausible motion simulation for computer graphics animation. Computer Animation and Simulation ’96, 183-197.
    2. Chenney, S. & Forsythe, D.A. (2000) Sampling plausible solutions to multi-body constraint problems. In Proceedings of SIGGRAPH 2000, 219-228.
    3. Clement, J. (1982). Students’ preconceptions in introductory mechanics. American Journal of Physics, 50. (1), 66-71.
    4. Gilden, D. & Profitt, D. (1989). Understanding collision dynamics. Journal of Experimental Psychology: Human Perception and Performance, 5. (2), 372-383.
    5. Michotte, A. (1963). The perception of causality. New York: Basic Books, 1963.
    6. Profitt, D. and D. Gilden. (1989). Understanding natural dynamics. Journal of Experimental Psychology: Human Perception and Performance, 15. (2), 384-393.


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