“Psychonauts in Water: Spatial Storytelling and the Double Immersion of Aquatic Virtual Reality” by Friquet – ACM SIGGRAPH HISTORY ARCHIVES

“Psychonauts in Water: Spatial Storytelling and the Double Immersion of Aquatic Virtual Reality” by Friquet

  • 2025 Special Sessions_Friquet_Psychonauts in Water

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Title:

    Psychonauts in Water: Spatial Storytelling and the Double Immersion of Aquatic Virtual Reality

Session/Category Title:

    Spatial Storytelling

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Abstract:


    We propose a live-streamed immersive performance from France featuring a “psychonaut” experiencing the aquatic VR journey “SPACED OUT,” using our waterproof MeRCURY headset in a swimming pool. Three simultaneous live camera feeds and real-time user narration create captivating remote immersion, previously validated through two successful public performances, ensuring technical reliability.

References:


    [1] Geraldine Fauville, Anna CM Queiroz, Erika S Woolsey, Jonathan W Kelly, and Jeremy N Bailenson. 2021. The effect of water immersion on vection in virtual reality. Scientific Reports 11, 1 (2021), 1022. https://doi.org/10.1038/s41598-020-80100-y
    [2] James J Gibson. 1966. The Senses Considered as Perceptual Systems. Houghton Mifflin.
    [3] JJ Rieser, HL Pick, DH Ashmead, and AE Garing. 1995. Calibration of human locomotion and models of perceptual-motor organization. Journal of Experimental Psychology: Human Perception and Performance 21, 3 (1995), 480–497.


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