“Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar” by Wang, Kang, Bao, Shan and Zhang – ACM SIGGRAPH HISTORY ARCHIVES

“Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar” by Wang, Kang, Bao, Shan and Zhang

  • 2023 SA_Technical_Papers_Wang_Neural Point-based Volumetric Avatar_Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar

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Title:

    Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar

Session/Category Title:   Avatar Portrait


Presenter(s)/Author(s):



Abstract:


    Rendering photo-realistic and vividly moving human heads is very important for pleasant and immersive experience in AR/VR and video conferencing. However, existing methods usually struggle to model challenging facial regions (e.g., mouth interior, eyes, hair/beard), resulting in unrealistic and blurry results. In this paper, we propose Neural Point-based Volumetric Avatar (NPVA), which discards predefined connectivity and hard correspondence imposed by mesh-based methods (i.e. neural points) and adopts neural volume rendering. Specifically, the neural points are constrained around the surface of the target expression via a high-resolution UV displacement map, achieving increased modeling capacity and more accurate control. We propose three technical innovations to improve the rendering and training efficiency, including a patch-wise depth-guided (shading point) sampling strategy, a lightweight radiance decoding process, and a Grid-Error-Patch (GEP) ray sampling strategy during training. By design, our NPVA can better handle topologically changing regions and thin structures, and can be animated with accurate expression control.

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