“Modeling soil: realtime dynamic models for soil slippage and manipulation” by Li and Moshell

  • ©Xin Li and Michael Moshell

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Title:

    Modeling soil: realtime dynamic models for soil slippage and manipulation

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Abstract:


    A physically based model of an object is a mathematical
    representation of its behavior, which incorporates principles
    of Newtonian physics. Dynamic soil models are required in
    animations and realtime interactive simulations in which
    changes of natural terrain are involved. Analytic methods,
    based on soil properties and Newtonian physics, are presented
    in the paper to model soil slippage and soil manipulations.
    These methods can be used to calculate the evolution of a given
    soil configuration under the constraint of volume conservation
    and to simulate excavating activities such as digging, cutting,
    piling, carrying or dumping soil. Numerical algorithms with
    linear time and space complexities are also developed to meet
    the requirement of realtime computer simulation.

References:


    1. Balovnev, V.I. New Methods for Calculating Resistance to Cutting of Soil. Translated from Russian, Published for the U.S. Department of Agriculture and the National Science Foundation. Washington, D.C., 1983.
    2. Bromhead, E. N. The Stability of Slopes. Surrey University Press, 1986.
    3. Burg, Jeniffer, Moshell, J. Michael, et al., Behavioural Representation in Virtual Reality. Proceedings of Behavioral Representation Symposium. Institute for Simulation and Training. Orlando, FL, 1991.
    4. Cernica, J. N., Geotechnical Engineering. Holt, Rinehart & winston, 1982.
    5. Chowdhury, R. N., Slope Analysis. Elsevier North-Holland Inc., 1978.
    6. Das, Braja M. Principles of Geotechnical Engineering. Second Edition, PWS-KENT Publishing Company, 1990.
    7. Huang, Y. H., Stability Analysis of Earth Slopes. Van Nostrand Reinhold Co., 1983.
    8. Kass, Michael and Miller, Gavin. Rapid, Stable Fluid Dynamics for Computer Graphics. Proceedings of SIGGRAPH ’90 (Dallas, Texas, August 6-10, 1990). In Computer Graphics 24, 4(August 1992).
    9. Li, Xin. Physically-Based Soil Models of Dynamic Terrain in Virtual Environments. Technical Report. CS-TR-92-26, University of Central Florida. Nov. 1992.
    10. Moshell, J. Michael. Li, Xin. et al. Nap-of-Earth Flight and the Realtime Simulation of Dynamic Terrain. Proceedings of International Society for Optical Engineering. Apr. 1990.
    11. Winston, P.H., Artificial Intelligence. Addison-Wesley, pp.75-78, 1984.


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