“Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process”
Conference:
Type(s):
Title:
- Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process
Session/Category Title: Educator's Forum
Presenter(s)/Author(s):
Abstract:
We are developing a real-time animation pipeline that emphasizes motion capture as a performing arts process to create dramatic scenes with digital doubles. Framing the double as a performing object and adapting animation principles to performance capture, students learned a technical process in the context of a performing arts approach.
References:
[1]
Barba, E. and Savarese, N., 2003. A dictionary of theatre anthropology: The secret art of the performer. Routledge.
[2]
Bennett, G., Najafi, H. and Jackson, L., 2023, December. Pedagogical strategies for teaching Virtual Production pipelines. In SIGGRAPH Asia 2023 Educator’s Forum (pp. 1-10).
[3]
Craig, E.G., 1907. The Actor and the ?ber-marionette. The Mask
[4]
Hickman, C., 2023. Hyper-reality: The art of designing impossible experiences. Independently published.
[5]
IGN. Hellblade 2: Senua’s Saga – Official Unreal Engine 5 Metahuman Demo | State of Unreal 2023. Video. Retrieved May 18, 2024 from https://youtu.be/NCYMNmkjRS4?si=B4a3c8tncjEG_Pp7
[6]
Johnston, O. and Thomas, F., 1981. The illusion of life: Disney animation. New York: Disney Editions.
[7]
Kaufman, M. and McAdams, B.P., 2018. Moment work: Tectonic theater project’s process of devising theater. Vintage.
[8]
Roble, D. and Digital Domain., 2018. Project Digi Doug. Website. Retrieved May 18, 2024 from https://digitaldomain.com/technology/project-digi-doug/