“Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process” – ACM SIGGRAPH HISTORY ARCHIVES

“Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process”

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Conference:


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Title:

    Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process

Session/Category Title:   Educator's Forum


Presenter(s)/Author(s):



Abstract:


    We are developing a real-time animation pipeline that emphasizes motion capture as a performing arts process to create dramatic scenes with digital doubles. Framing the double as a performing object and adapting animation principles to performance capture, students learned a technical process in the context of a performing arts approach.

References:


    [1]
    Barba, E. and Savarese, N., 2003. A dictionary of theatre anthropology: The secret art of the performer. Routledge.

    [2]
    Bennett, G., Najafi, H. and Jackson, L., 2023, December. Pedagogical strategies for teaching Virtual Production pipelines. In SIGGRAPH Asia 2023 Educator’s Forum (pp. 1-10).

    [3]
    Craig, E.G., 1907. The Actor and the ?ber-marionette. The Mask

    [4]
    Hickman, C., 2023. Hyper-reality: The art of designing impossible experiences. Independently published.

    [5]
    IGN. Hellblade 2: Senua’s Saga – Official Unreal Engine 5 Metahuman Demo | State of Unreal 2023. Video. Retrieved May 18, 2024 from https://youtu.be/NCYMNmkjRS4?si=B4a3c8tncjEG_Pp7

    [6]
    Johnston, O. and Thomas, F., 1981. The illusion of life: Disney animation. New York: Disney Editions.

    [7]
    Kaufman, M. and McAdams, B.P., 2018. Moment work: Tectonic theater project’s process of devising theater. Vintage.

    [8]
    Roble, D. and Digital Domain., 2018. Project Digi Doug. Website. Retrieved May 18, 2024 from https://digitaldomain.com/technology/project-digi-doug/


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