“Melton and mustaches: the character art and shot lighting pipelines of the order: 1886”
Conference:
Type(s):
Entry Number: 62
Title:
- Melton and mustaches: the character art and shot lighting pipelines of the order: 1886
Presenter(s)/Author(s):
Abstract:
The character art pipeline on The Order: 1886 was built to maximize the reuse of as much high quality, meticulously crafted content across as diverse a cast of characters as possible. Some of the methods put in place to achieve these goals included a hybrid head scanning and conceptual characterization process, textile 3d scanning a library of detailed, tiling materials to rapidly surface period accurate costumes, and efficient workflow techniques for styling, shading, and simulating diverse hair types. A film-style shot lighting system was also implemented for use in real-time cinematics, allowing performance optimized dynamic lighting that could be quickly custom tailored to each camera cut in the game.