“Live real-time animation leveraging machine learning and game engine technology” by Corazza, Piña and Gambaretto – ACM SIGGRAPH HISTORY ARCHIVES

“Live real-time animation leveraging machine learning and game engine technology” by Corazza, Piña and Gambaretto

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    Live real-time animation leveraging machine learning and game engine technology

Session/Category Title:   Capture in depth


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Abstract:


    Machine learning and modern game engines are opening the field for real-time creation of animated content for both film and games. With a simple webcam and the Unity3d game engine, facial animation for a 3D character can be created while the film is being rendered.


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