“Level of detail continuum for huge geometric data” by Duguet, Hernandez, Drettakis and Schmitt

  • ©

  • ©

Conference:


Type(s):


Title:

    Level of detail continuum for huge geometric data

Presenter(s)/Author(s):



Abstract:


    We propose a unified solution for the creation of levels of detail on very large input data. We build a hierarchical signed distance function in an octree around the data and use this hierarchy to generate a continuum of levels of detail. Our distance function construction, based on the Gradient Vector Flow and the Poisson equation, builds on multigrid resolution algorithms. Using an appropriate interpolation scheme within the octree we obtain a continuous hierarchical distance function, which allows us to define a continuum of levels of detail for huge geometries. During this process, holes and undersampling issues in the input data are automatically corrected. Three applications of our hierarchy have been developped: a novel hierarchical deformable model scheme that can automatically reconstruct closed Eulerian meshes of up to a million faces in a few minutes, an alternate distance-driven contouring approach, and raytracing of huge data models.

References:


    1. Curless, B., and Levoy, M. 1996. A volumetric method for building complex models from range images. In Proc. of SIGGRAPH’96, ACM Press / ACM SIGGRAPH, ACM.
    2. Davis, J., Marshner, S. R., Garr, M., and Levoy, M. 2002. Filling holes in complex surfaces using volumetric diffusion. In Symposium on 3D Data Processing, Visualization and Trans.
    3. Garland, M., and Heckbert, P. S. 1997. Surface simplification using quadric error metrics. In SIGGRAPH 2000 Proceedings, ACM, 209–216.
    4. Hernandez, C., and Schmitt, F. 2004. Silhouette and stereo fusion for 3d object modeling. CVIU 96, 3, 367–392.
    5. Hoppe, H. 1996. Progressive meshes. In SIGGRAPH’96 Proceedings, ACM, 99–108.


Additional Images:

© ©

ACM Digital Library Publication:



Overview Page: