“Introduction to the Vulkan Graphics API” Chaired by – ACM SIGGRAPH HISTORY ARCHIVES

“Introduction to the Vulkan Graphics API” Chaired by

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    Introduction to the Vulkan Graphics API

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Abstract:


    Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. As such, this API should be of interest to everyone who writes interactive graphics programs and wants to eke out the fastest performance possible. Part of Vulkan’s efficiency comes from moving elements of the driver into the application. While this improves performance, it has the side effect of making Vulkan difficult to learn. This SIGGRAPH course will use materials designed for, and refined with, a university Vulkan course. Besides notes, the distribution will include working, well-documented code and complete build solutions.

    Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs and will be of interest to everyone who writes interactive graphics programs (such as games and simulations) and wants to eke out the fastest performance possible.


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