“Interactive Wallpaper” by Waldvogel and Huang

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    Interactive Wallpaper

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Abstract:


    Interactive Wallpaper represents a new category of digital art. Deeply embedded into our built surroundings, interactive wallpapers exhibit
    the following characteristics, blurring the boundaries between decorative art and useful science:
    1 . They operate in everyday life
    2. They are open
    3. They are spatial.
    4. They are alive.
    Interactive wallpapers combine these primitives into powerful “immaterial” building blocks for creation of future spaces, buildings, cities. In this paper, we present a series of interactive wallpaper prototypes in order to explore how the tectonic and psychological effect of our surroundings can be augmented, subverted, and estranged by animating wallpapers and introducing an interactive, possibly darker dimension into architecture. What happens when traditionally static and innocent wallpapers become alive, get a sense of memory, spatiality, connectivity and randomness, and become part of our everyday lives?

References:


    1. Colomina, B., “Enclosed by Images: Architecture in the PostSputnik
    Age,” in CTRL [SPACE]: Rhetorics of Surveillance from
    Bentham to Big Brother, eds. Thomas Levin, Ursula Frohne and P,
    Weibel (MIT Press: Cambridge MA, 2002).
    2. Duguid, P., and Seely Brown, J., The Social Life of Information,
    Boston, MA: Harvard Business School Press, 2000.
    3. Grau, 0., Virtual Art: From Illusion to Immersion. Cambridge,
    MA MIT Press 2002
    4. Huang, J., “Future Space: A Blueprint for a New Business
    Architecture,” Harvard Business Review, (April 2001); 2001, v. 79 n.
    4; pp. 149-161.
    5. Kircher, A., Oedipus Aegyptiacus, Folioband II, Abhandlung,
    Rom, 1658.
    6. Mitchell W. Me++: The Cyborg Self and the Networked City,
    MIT Press, Cambridge, MA, 2003.
    7. Mark Weiser, “The Computer for the Twenty-First Century,””
    Scientific American, pp. 94-10, September 1991.


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