“History of the Future: The Past, Present, and Future of Computer Graphics” by Allen, Greenberg, Kay and Whitted
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- History of the Future: The Past, Present, and Future of Computer Graphics
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Computer graphics and interactive techniques, once the esoteric purview of computer scientists in the ivory towers of academia and military research, have now permeated virtually every aspect of our culture. From high-tech film effects to the World Wide Web, from architecture to artificial intelligence, from computerized games to computerized brain surgery, computer graphics can be seen in all facets of modern life.
The 25th SIGGRAPH conference provides an opportunity to pause and reflect. Where were we going 25 years ago and before? Where did we end up? Were the predictions we made over the past 25 years accurate? What went wrong? What went right? What surprised everyone?
Join us for this insightful, humorous, and lively look at the past, present, past future, pre sent past, and present future of computer graphics and interactive techniques.
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