“High-Level Saliency Prediction for Smart Game Balancing” by Koulieris, Drettakis, Cunningham and Mania
Conference:
Type(s):
Title:
- High-Level Saliency Prediction for Smart Game Balancing
Session/Category Title: Perception
Presenter(s)/Author(s):
Abstract:
The first automated high-level saliency predictor that incorporates the schema and singleton hypotheses into the differential-weighting model. The predictor estimates the probabilities of objects to be attended and facilitates game-prop placement. Game difficulty is adjusted, since topology affects object-search completion time.
References:
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SWEETSER, P., AND WYETH, P. 2005. Gameflow: a model for evaluating player enjoyment in games. Computers in Entertainment (CIE) 3, 3, 3–3.
THEEUWES, J., AND GODIJN, R. 2002. Irrelevant singletons capture attention: Evidence from inhibition of return. Perception & Psychophysics 64, 5, 764–770.