“Geometric Data Structures for Computer Graphics” by Zachmann and Langetepe
Type(s):
Entry Number: 16
Title:
- Geometric Data Structures for Computer Graphics
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Familiarity with the basic principles of computer graphics and typical problems in the field. This course is designed for practitioners working in 3D computer graphics (VR, CAD/CAM, animation, etc.) and advanced students in both computer graphics and computational geometry.
Topics
Geometric data structures (quadtrees, Voronoi/Delaunay diagrams, distance fields, and bounding volume hierarchies). Algorithms and applications (terrain visualization, iso-surfaces, point location, texture synthesis, NURBS tesselation, motion planning, modeling, collision detection, occlusion culling, and a generic dynamization technique).
Description
This course provides working knowledge of essential geometric data structures and their elegant use in several representative and current areas of research in computer graphics: terrain visualization, texture synthesis, modeling, and others. Attendees learn to recognize geometric problems and acquire thorough understanding of suitable algorithms.