“Flap flap away: animation cycle multiplexing” by Kao and Otto – ACM SIGGRAPH HISTORY ARCHIVES

“Flap flap away: animation cycle multiplexing” by Kao and Otto

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Interest Area:


    Production & Animation

Entry Number: 52

Title:

    Flap flap away: animation cycle multiplexing

Session/Category Title:   Eleanor "Rigging"-By


Presenter(s)/Author(s):



Abstract:


    The use of animation cycle multiplexing technique was first deployed on How to Train Your Dragon at Dreamworks to accomplish the ambitious task of animating many winged characters with limited resources. It has since been adopted through software platform changes, working with award winning software Premo, to its current form in How to Train Your Dragon: The Hidden World. It would not have been possible to accomplish the film with the level of visual complexity due to production budget and time constraints.

References:


    [1] David Bollo. 2017. High performance animation in Gears of War 4. In ACM SIGGRAPH 2017 Talks. ACM.

    [2] Noah Lockwood and Karan Singh. 2011. Biomechanically-Inspired Motion Path Editing. In ACM SIGGRAPH 2011 Talks. ACM.


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