“Familiar Feelings: Emotion Look Development on Pixar’s Inside Out 2” by Lacaze, Porter, Kuenzel, Hu, Ellsworth, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“Familiar Feelings: Emotion Look Development on Pixar’s Inside Out 2” by Lacaze, Porter, Kuenzel, Hu, Ellsworth, et al. …

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    Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2

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Abstract:


    On Pixar’s “Inside Out 2” (2024), we had the challenging task of resurrecting five well-known, technically complex emotion characters, as well as creating five additional emotion characters. We will discuss the elements of the character design and how their implementation has evolved from the original film to the sequel.

References:


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    Alexis Angelidis, Jake Merrell, Bob Moyer, and Angelique Reisch. 2015. Developing joy for inside out. In ACM SIGGRAPH 2015 Talks (Los Angeles, California) (SIGGRAPH ’15). Association for Computing Machinery, New York, NY, USA, Article 28, 1 pages. https://doi.org/10.1145/2775280.2792560
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    [3]
    Patrick Coleman, Laura Murphy, Markus Kranzler, and Max Gilbert. 2020. Making Souls: Methods and a Pipeline for Volumetric Characters. In ACM SIGGRAPH 2020 Talks (Virtual Event, USA) (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 28, 2 pages. https://doi.org/10.1145/3388767.3407361
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    [5]
    J. T. Kajiya and T. L. Kay. 1989. Rendering fur with three dimensional textures. In Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’89). Association for Computing Machinery, New York, NY, USA, 271–280. https://doi.org/10.1145/74333.74361


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