“EA SPORTS College Football is Huge: Delivering a Triple-A Sports Game at Scale” by Singh, Goodman and Burgess-Dawson – ACM SIGGRAPH HISTORY ARCHIVES

“EA SPORTS College Football is Huge: Delivering a Triple-A Sports Game at Scale” by Singh, Goodman and Burgess-Dawson

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Title:

    EA SPORTS College Football is Huge: Delivering a Triple-A Sports Game at Scale

Session/Category Title:   The Sporting Life


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Abstract:


    Following an 11-year hiatus, EA SPORTS College Football is back. A video game that recreates the greatest sights in America’s most beloved sport, this enormous production created over 11,000 unique playable characters, representing 134 schools, their stadiums, athletes, uniforms, mascots, traditions and so much more. This project’s scale, quality and time demands necessitated a complete reimagining of traditional content creation and rendering methods. This talk explores the strategies employed by our art, technical art and rendering teams to meet these challenges. We discuss our approach in creating and rendering every element of the game, from dogs to cows, cannons to swords, helmets to cleats.

References:


    Henrik Halen, Andreas Brinck, Kyle Hayward, Xiangshun Bei. 2021. Global Illumination Based on Surfels. ACM SIGGRAPH 2021 Advances in Realtime Rendering Course Notes


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