“Directable Stadium Crowds from Image Based Modelling for “Bohemian Rhapsody””

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Entry Number: 64

Title:

    Directable Stadium Crowds from Image Based Modelling for “Bohemian Rhapsody”

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Abstract:


    To deliver photoreal, dynamic and directable rock concert audiences for “Bohemian Rhapsody” to a demanding client brief, lead VFX vendor DNEG developed a novel crowd simulation solution based on multi-view video capture and image based modeling. Over 350 choreographed performances by individual crowd extras, totalling more than 70 hours of footage, was acquired on set using a video camera array. A system was developed to convert the video data to lightweight 3D sprites that could be quickly laid out, synchronised, edited and rendered on a large scale. Efficient artist workflow tools and scalable video processing technology was developed so that crew with little previous experience in crowd simulation could fill a virtual Wembley Stadium with a dancing, cheering crowd responding to Freddie Mercury’s electrifying performance.

References:


    Michael Kazhdan, Matthew Bolitho, and Hugues Hoppe. 2006. Poisson Surface Reconstruction. In Proceedings of the Fourth Eurographics Symposium on Geometry Processing (SGP ’06). Eurographics Association, Aire-la-Ville, Switzerland, Switzer- land, 61–70. http://dl.acm.org/citation.cfm?id=1281957.1281965
    Ted Waine and Oliver James. 2009. Dense Stereo Event Capture for James Bond, Quantum of Solace. In SIGGRAPH 2009: Talks (SIGGRAPH ’09). ACM, New York, NY, USA, Article 27, 1 pages. https://doi.org/10.1145/1597990.1598017

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