“Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists” by Dias, Coelho, Figueiredo, Carvalho, Orvalho, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists” by Dias, Coelho, Figueiredo, Carvalho, Orvalho, et al. …

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Title:

    Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists

Session/Category Title:   Generative AI and Style Transfer


Presenter(s)/Author(s):



Abstract:


    To help populate games with 3D characters sharing a consistent art style, we propose an automated character generation pipeline that can produce a complete animatable character in less than a minute from an initial template character, based on 2D pictures and/or facial text descriptors.

References:


    [1]
    S. Altundaş and E. Karaarslan. 2023. Cross-platform and personalized Avatars in the Metaverse: Ready Player Me Case. In Digital twin driven intelligent systems and emerging metaverse. Springer, Singapore, 317–330.
    [2]
    M. Dias, A. Roche, M. Fernandes, and V. Orvalho. 2022. High-fidelity facial reconstruction from a single photo using photo-realistic rendering. In SIGGRAPH. ACM.
    [3]
    Z. Fang, L. Cai, and G. Wang. 2021. MetaHuman Creator The starting point of the metaverse. In ISCTIS. IEEE, 154–157.
    [4]
    F. Hong, M. Zhang, L. Pan, Z. Cai, L. Yang, and Z. Liu. 2022. AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars. Technical Report. arXiv:2205.08535
    [5]
    T. Liao, H. Yi, Y. Xiu, J. Tang, Y. Huang, J. Thies, and M.J. Black. 2023. TADA! Text to Animatable Digital Avatars. Technical Report. arXiv:2308.10899


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