“Constructing Immersive Narrative Environments with Physical Interaction: 17th-Century European Fascination with China” by Wang – ACM SIGGRAPH HISTORY ARCHIVES

“Constructing Immersive Narrative Environments with Physical Interaction: 17th-Century European Fascination with China” by Wang

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    Constructing Immersive Narrative Environments with Physical Interaction: 17th-Century European Fascination with China

Session/Category Title:   Heritage


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Abstract:


    This paper explores the idealised ancient China envisioned by 17th-century Europeans through surrealist interactive narratives within virtual spaces. The VR interactive game Moonlit Windows immerses players in a narrative environment featuring integrated physical interaction. Through literature review and historical research, the theoretical analysis of surreal aesthetics describes constructing a virtual space, including context-specific worldviews, interaction mechanisms, and artistic elements. Feedback from participants collected during the exhibition led to iterative improvements in interaction design and sensory immersion and contributed to the discourse on interactive narrative design in VR.


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