“Combining Metrics for Mesh Simplification and Parameterization” by Smith and Martin

  • ©Jordan Smith and Ioana Boier-Martin

  • ©Jordan Smith and Ioana Boier-Martin

  • ©Jordan Smith and Ioana Boier-Martin

  • ©Jordan Smith and Ioana Boier-Martin

  • ©Jordan Smith and Ioana Boier-Martin

  • ©Jordan Smith and Ioana Boier-Martin

  • ©Jordan Smith and Ioana Boier-Martin

  • ©Jordan Smith and Ioana Boier-Martin

Conference:


Type(s):


Title:

    Combining Metrics for Mesh Simplification and Parameterization

Session/Category Title:   Mesh Thingies


Presenter(s)/Author(s):



Abstract:


    We present a mesh simplification strategy for generating polygonal meshes with well-shaped faces in the presence of constraints. We introduce a novel combination of metrics to drive the simplification process while generating high-quality meshes. Our method handles the creation of coarse triangle or triangle/quad meshes with tagged features. The metrics favor “ideal” vertex valences (six or four) and element shapes (equilateral triangles or rectangles). We illustrate this method in the context of remeshing and texture-mapping scenarios.

References:


    Garland, M., and Heckbert, P. S. 1997. Surface simplication using quadric error metrics. In Proc. SIGGRAPH 97, 209–216.
    Hoppe, H. 1996. Progressive meshes. In Proc. SIGGRAPH 96, 99–108. Lo, S. H. 1989. Generating quadrilateral elements on plane and over curved surfaces. Computers and Structures 31, 3, 421–426.


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