“Bridging the Gap Between Education and Practice in Japan’s CG Industry: A Focus on Diversity and Evolving Perceptions” by Matsunaga and Miyata – ACM SIGGRAPH HISTORY ARCHIVES

“Bridging the Gap Between Education and Practice in Japan’s CG Industry: A Focus on Diversity and Evolving Perceptions” by Matsunaga and Miyata

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    Bridging the Gap Between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions

Session/Category Title:   Educator's Forum


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Abstract:


    This study focuses on the competency gap between computer graphics (CG) educational institutions and CG companies in Japan, with an emphasis on the competencies required in the entertainment industry. The goal is to seek and examine viable solutions for establishing a sustainable CG education framework.

References:


    [1]
    CG-ARTS. (2011). “National Survey Results on 3DCG Education.” Retrieved on December 7, 2011, Survey period: November 28, 2010. Accessed on February 4, 2024. Available at: http://www.cgarts.or.jp/contact/index.html.

    [2]
    Miho Aoki, Wobbe Koning, Ayumi Miyai, and Takahito Kamihira. 2011. 3D animation education in the US and Japan: different environments, similar issues. In SIGGRAPH Asia 2011 Sketches (SA ’11). Association for Computing Machinery, New York, NY, USA, Article 34, 1?2. https://doi.org/10.1145/2077378.2077421


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